Sister Power at It’s Best
Moira Mackenzie is just 14 years old. Her sister Mindy is 15, and their younger sister Marci is 9. The girls have lived their lives until now believing their father, Scottish billionaire Stephen Mackenzie, is simply a businessman whose KogaTech Consolidated (KTC) is the world’s most successful technology company. Their father was married to a Japanese woman, Kameko, whom the girls are told died in a car accident.
The girls’ idyllic existence in New York, where KTC headquarters is located, is shattered when their father disappears. He is legally declared dead by their Uncle Jiro Akiyama, Kameko’s brother. Uncle Jiro wants to possess the company for himself. What he doesn’t know is that Stephen Mackenzie changed his will so that Moira inherits the entire corporation.
An overwhelmed Moira must contend with the unraveling of her family. She has the help of Morton Gerardi, Stephen Mackenzie’s best friend, but he’s not the girls’ father and there’s only so much he can do. While Mindy rebels and Marci, a child genius, disappears deeper into her computer, Moira is further frightened by an intruder who invades the girl’s Manhattan apartment. Not long after this, Moira is visited by Uncle Jiro himself, who offers to provide for the girls financially as long as Moira signs the company over to him.
Moira considers giving in but doesn’t. Suddenly, out of nowhere, black-clad figures, who can only be the mythical ancient ninja of feudal Japan, attack the Mackenzie sisters. The girls are saved by an elderly Asian woman who heads a ninja clan of her own. That woman removes her face mask to reveal that she is Aiko Akiyama, the girls’ grandmother. Moira immediately has many questions. Why has Aiko only now revealed herself?
Aiko explains that Kameko, as Aiko before her, was a member of a Koga ninja clan of Kunoichi — a female ninja. Aiko was forced to fake her own death because of Jiro’s ambitions. She vows to teach Moira to become a ninja warrior and fulfill her family destiny. As Moira beings to learn the ways of the ninja, Aiko’s Yoda-like lessons give her greater self-confidence as well as physical martial arts skills. She passes these lessons to her sisters… but there’s more. Legends claim the ninja were shape-changing tengu, forest spirits with magical powers. Aiko reveals that these stories are true. If Moira wishes, she can learn these mystical abilities. Jiro himself can become a wolf and other ferocious beasts. Moira can learn these same skills, just as Aiko has.
As Moira trains and learns more about herself, she helps her sisters to grow more confident and more disciplined as well. Soon, Mindy is using her gymnastics skills to have ninja-style adventures of her own, as genius Marci helps both of her sisters using her knowledge of computers.
As they grow in their abilities, the girls uncover a plot by Uncle Jiro to misuse “sleep learning” technology developed by KTC. This is why Jiro wants the company. He believes the technology can be used to control minds, ultimately giving him control over the city — and perhaps, one day, even more than that. As the girls use their new abilities to chase down clues that point them to Jiro’s sinister ambitions, Jiro grows tired of holding back. He instructs his ninja to kidnap Mindy and Marci. He then tells Moira she has no choice but to sign KTC over to him if she ever wants to see her sisters again.
To get her sisters back, Moira will have to face her greatest fears. With only partial training, she must conquer her own doubts and apply the lessons of empowerment and confidence that Aiko has given her. The story climaxes in a battle between the two rival ninja clans wherein Moira must first save her sisters and then defeat Jiro himself. The fate of New York City hangs in the balance, as does the fate of Moira’s family and of her father’s company.
About the Author
Hello! I’m Melissa G Wilson and my top passions are writing, helping new authors who want to make a difference through their writing, and mentoring women and at-risk youth to become authors.
My company Networlding Publishing, focuses on assisting thought leaders to write, publish, and launch “books that make the world better.”I’ve been growing my company for the last ten years and have helped 120 thought leaders write, publish, and launch their “make-a-difference” books.
I’ve consistently used proceeds from my authors’ book sales to help mentor new adults to help them learn this “new world of publishing.” So far, I’ve mentored more than 30 new adults through an organization called Dream Careers and I can’t wait to help more young people get better starts in their lives. My mentees have gone on to create stellar careers in publishing, marketing, and social media.
I’ve had the honor and pleasure of writing five best-sellers, one that held a #10 on Amazon for year and also had a book on Oprah that turned into an opportunity to travel the country and hold community leadership events with kids, adults, and city leaders. One other major honor was getting to be one of 70 people who helped Seth Godin, one of the best marketing leaders in the world, reinvent publishing through his initiative called “The Domino Street Team.” My goal now is to keep helping new author thought leaders get their important books out to the world and into the hearts of others, especially youth, who can use the insights from these books to make the world better for all.
Phil Elmore is a bestselling author, freelance journalist, and technical writer who lives and works in Upstate New York. He has contributed extensively to “Tactical Knives” and “Survivor’s Edge” magazines as well as several other self-defense and “tactical gear” trade publications. He is the Senior Editor of League Entertainment (an IP development company based in Florida) and the owner of Samurai Press, an independent small-press publisher. Through Samurai Press, Elmore has published a variety of non-fiction and self-help works, including the self-help bestseller “Ten Things Doctors Won’t Tell You About Your CPAP Machine.”
As a ghostwriter, Phil Elmore has been the author behind countless non-fiction and fiction works, including multiple action and science fiction novels, martial arts and fitness publications, survival and “prepper” ebook and print products, and even a survival-themed series of novellas. He has edited numerous novels, magazine articles, and other copy for inclusion in commercially published vehicles, as well as generating hundreds of thousands of words of content for Internet marketers across the Web.
With League Entertainment, Elmore co-created the Duke Manfist parody action series. The publisher of “The Martialist,” the online magazine “for those who fight unfairly,” Phil Elmore is also the author of twenty-one Executioner, Mack Bolan, and Stony Man novels for Gold Eagle/Harlequin Enterprises. His other work includes the “Augment,” “Monsters,” and “Detective Moxley” series, as well as the short story collection “The Thing in the Office and Other Tales of Terror” and the crowdfunded comedy-action novel “Spaceking Superpolice.”